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    Magic Items for Every Adventurer

    Muster Coat

    Armor
    Type
    Armor
    Bonus
    +2 DR and +2 Tough saves
    Uses
    1d4 charges

    Padded and heavy, the coat has a company number inked at the collar and eleven other numbers crossed out beneath it.

    Effect

    Each charge is spent on the wearer's turn to answer the muster: until the fight ends, the first damage that would drop them below 1 hit point leaves them at 1 instead. When depleted the coat still keeps count, and the wearer knows exactly how many enemies stand within 100 feet.