Magic Items for Every Adventurer
Leadsole Boots
Boots
- Type
- Boots
- Bonus
- +5 Constitution (max 18)
- Uses
- 1d3 charges
Black hide, tall, with lead poured into the soles, cold to the hand and beaded all over with condensation indoors and out.
Effect
The wearer takes no harm from depth, pressure, or cold water, and may walk the floor of any sea or lake. Each charge ignores all crushing, falling, and constriction damage for one minute.