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    Magic Items for Every Adventurer

    Leadsole Boots

    Boots
    Type
    Boots
    Bonus
    +5 Constitution (max 18)
    Uses
    1d3 charges

    Black hide, tall, with lead poured into the soles, cold to the hand and beaded all over with condensation indoors and out.

    Effect

    The wearer takes no harm from depth, pressure, or cold water, and may walk the floor of any sea or lake. Each charge ignores all crushing, falling, and constriction damage for one minute.