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    Magic Items for Early Adventurers

    Hearthguard Dagger

    Weapon
    Type
    Weapon
    Damage
    1d4
    Bonus
    +10 maximum hit points
    Uses
    Permanent.
    Thrown

    The dagger is light enough to throw cleanly, with a narrow silver blade kept bright by no visible polishing. A dark ruby fills the pommel, pulsing with a slow red gleam like banked coals breathing beneath a hearth.

    Effect

    While wielded, the bearer gains +10 maximum hit points.