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    Magic Items for Every Adventurer

    Handsel Charm

    Charm
    Type
    Charm
    Bonus
    +2 AC and +1 to hit
    Uses
    1d3 charges

    Bent copper penny with a hole punched off-centre, hung on a bootlace and rubbed bright on one face only.

    Effect

    Each charge is spent on the wearer's turn to set the penny swinging for one minute. The first attack in that minute that would hit the wearer strikes the coin instead, dealing no damage and bending it further. When depleted the penny is folded double and can no longer be lost, turning up in the wearer's pocket however far it is thrown away.