Magic Items for Seasoned Adventurers
Emberfang Katana
Weapon
- Type
- Weapon
- Damage
- 1d10
- Bonus
- +3 to hit and +2 damage plus 1d6 fire damage on each hit
- Uses
- 1d3 charges
A katana with a blade that glows like heated iron, leaving faint embers in the air when swung. Katana does 1d10 damage.
Effect
Each charge ignites a 15-foot arc of flame dealing 2d6 fire damage (Quick save halves). Blade dims to mundane steel when spent.