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    Magic Items for Every Adventurer

    Ditchline Maul *

    Weapon
    Type
    Weapon
    Damage
    1d10
    Bonus
    +4 to hit and +4 damage
    Uses
    1d3 charges
    MeleeTwo-Handed

    Siege maul with a head of banded iron and a haft rubbed pale in two places where two hands have always gone.

    Effect

    Blows from it ignore all DR from armor, shields, and cover. Each charge opens a 10-foot breach through any wall, gate, or barricade up to five feet thick in a single stroke. Nothing else the wielder carries adds to a blow struck with it.