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    Magic Items for Every Adventurer

    Compline Habit

    Robe
    Type
    Robe
    Bonus
    +18 maximum hit points and +2 AC
    Uses
    1d3 charges

    This plain dark habit is cinched with a knotted cord bearing seven small bone beads, one polished almost glass-smooth by generations of restless hands. The cloth carries the faint scent of old incense, and when night deepens the beads grow subtly warm, as though remembering every prayer ever whispered over them.

    Effect

    Each charge sets a sleep over every willing creature within 60 feet that lasts until dawn. No noise, cold, or pain breaks it, and each sleeper wakes rid of one poison, one disease, or one day of exhaustion. Unwilling creatures are unaffected.