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    Magic Items for Every Adventurer

    Cipher Sash

    Belt
    Type
    Belt
    Bonus
    +3 Intelligence (max 18)
    Uses
    1d3 charges

    Striped silk, long enough to wrap twice, its bands of colour repeating nowhere along its length.

    Effect

    Each charge reads one coded, ciphered, or deliberately obscured document aloud in plain speech, however it was made. When depleted the stripes settle into a plain repeat, and the sash still names the language of any script held against it.