Magic Items for Every Adventurer
Cipher Sash
Belt
- Type
- Belt
- Bonus
- +3 Intelligence (max 18)
- Uses
- 1d3 charges
Striped silk, long enough to wrap twice, its bands of colour repeating nowhere along its length.
Effect
Each charge reads one coded, ciphered, or deliberately obscured document aloud in plain speech, however it was made. When depleted the stripes settle into a plain repeat, and the sash still names the language of any script held against it.