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    Magic Items for Every Adventurer

    Charm of the Opposite Number

    Charm
    Type
    Charm
    Bonus
    +2 AC and +2 to hit
    Uses
    1d3 charges

    Flat tin, cut in two along a jagged edge and hung on one string, so the halves are always touching.

    Effect

    Each charge swaps the wearer with one creature within 30 feet. Each arrives standing exactly as the other stood, facing the way the other faced, and neither may act again until the following round. An unwilling creature gets a Quick save to refuse. The jagged edge grinds smooth and the halves will not come apart again when depleted.