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    Magic Items for Every Adventurer

    Ceasefire Sabre

    Weapon
    Type
    Weapon
    Damage
    1d8
    Bonus
    +4 to hit and +4 damage
    Uses
    1d2 charges
    Melee

    Cavalry sabre carried point-down in a scabbard whose throat has been sewn shut, the last hand's length of blade left unsharpened.

    Effect

    Each charge ends the fighting: every creature within 60 feet, the wielder included, must make a Tough save or be unable to attack, cast, or advance for three rounds. While the sabre is drawn no other magic item the wielder carries functions at all.