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    Magic Items for Every Adventurer

    Ballast Belt

    Belt
    Type
    Belt
    Bonus
    +2 Wisdom (max 18) and +2 Mind saves against fear, confusion and madness
    Uses
    1d4 charges

    Doubled canvas with pockets of grey sand sewn all round it, and the sand shifts audibly whenever the wearer stands still.

    Effect

    Each charge steadies one creature the wearer can touch, ending any fear, charm, compulsion, confusion, or madness on it outright and for good, whatever its source or duration, and giving it +4 on Mind saves for the hour after. The sand runs out through the seams when depleted, and the wearer's own footing of mind stays sure permanently.