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    Magic Items for Every Adventurer

    Bailiff's Club

    Weapon
    Type
    Weapon
    Damage
    1d6
    Bonus
    +2 to hit and +2 damage
    Uses
    Permanent.
    Melee

    Dark oak, brass ferrule, and a strip of parchment nailed flat along one side of this short weighted club.

    Effect

    Any hit may be declared a seizure instead of damage: one item the target carries, chosen by the wielder, leaves it and appears in the wielder's free hand. No creature can be seized from twice in the same fight. The wielder always knows when someone within 10 feet is carrying stolen goods.