Magic Items for Every Adventurer
Bailiff's Club
Weapon
- Type
- Weapon
- Damage
- 1d6
- Bonus
- +2 to hit and +2 damage
- Uses
- Permanent.
Dark oak, brass ferrule, and a strip of parchment nailed flat along one side of this short weighted club.
Effect
Any hit may be declared a seizure instead of damage: one item the target carries, chosen by the wielder, leaves it and appears in the wielder's free hand. No creature can be seized from twice in the same fight. The wielder always knows when someone within 10 feet is carrying stolen goods.