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    Core Guide

    Probability Roll

    When the outcome of an event isn't tied to skill or reaction - such as whether a potion vial breaks, a rope snaps, or a lantern tips over - use a Probability Roll. You, the DN, decides the likelihood. Common examples: 50% or TN 10, and DN or player rolls once to resolve it.

    Probability Rolls keep play fast, fair, and grounded in chance rather than player stats.

    Usage Tip: You can roll percentage dice for simplicity or use a TN roll for percentage d20 if you want consistency with other mechanics i.e. 50% chance, roll a 10 or greater on a twenty-sided die.

    Tip: You, the DN, determines when a probability roll is necessary.

    Common Probability Rolls

    Torch blown out by wind : 25%
    Potion vial breaks on hard fall : 33%
    Lantern glass cracks when dropped : 50%
    Rope snaps under strain : 20%
    Scroll damaged by water : 40%
    Bowstring frays or snaps : 15%
    Oil flask leaks in pack : 10%
    Ration spoils after several wet days : 30%
    Map ruined by exposure or fire spark : 35%
    Campfire catches nearby grass : 20%
    Bridge plank breaks under weight : 25%