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    Cleric Spells Sacred Powers

    Vermin Growth

    Level 4
    Level
    4
    Casting Time
    Turn
    Range
    60 feet
    Duration
    10 minutes, plus 2 minutes per level
    Target
    Up to 8 tiny vermin (insects, spiders, etc.)
    Save
    None

    You cause small vermin to grow to the size of dogs, gaining increased strength and intelligence. Each affected creature gains +2 to hit, +1d6 damage to their attacks, and becomes able to follow simple commands. They remain loyal to you for the spell's duration.

    At Higher Levels

    At 6th level, you can affect up to 12 vermin, and they gain the ability to speak one language you know. At 9th level, the vermin can grow to horse size and gain +4 to hit and +2d6 damage.

    Special

    The vermin return to normal size when the spell ends. The DN determines what creatures qualify as "vermin" for this spell. The DN assigns simple statlines appropriate to size; when the spell ends, creatures revert and any excess HP is lost.