Verdict Flame
- Level
- 5
- Casting Time
- Turn
- Range
- 60 feet
- Duration
- Instant
- Target
- 20-foot radius area
- Save
- DEX Quick (half damage on successful save)
You conjure divine flames that judge the moral worth of all within. Good creatures regain 4d6 hit points. Evil creatures take 4d6 fire damage, and if they fail the Quick save they are also frightened of you for 1 minute. Neutral creatures are unaffected.
At Higher Levels
At 6th level, the damage/healing increases to 5d6. At 9th level, the radius expands to 30 feet, and neutral creatures take 4d6 fire damage and gain +2 to saves vs evil effects for 1 hour.
Special
The flames burn with the colors of divine judgment—gold for good, silver for neutral, crimson for evil. The DN determines creature alignment for the purpose of this spell's effects. Frightened creatures may attempt a Mind save at the end of each of their turns to end the effect. Healing bypasses the body entirely. The +2 bonus to saves vs evil effects (9th-level) doesn't stack with other save-boosting spells—use the best.