Cleric Spells Sacred Powers
Verdant Flame
Level 4 - DEX save
- Level
- 4
- Casting Time
- Turn
- Range
- 60 feet
- Duration
- Instant
- Target
- 15-foot radius area
- Save
- DEX Quick (half damage on successful save)
You call forth flames that burn corruption while nurturing natural life. All creatures in the area take 3d6 fire damage. Plant creatures and natural vegetation take no damage and instead regain hit points equal to the damage roll. Undead and constructs take double damage.
At Higher Levels
At 6th level, the damage increases to 4d6 fire damage. At 9th level, the flames also cure diseases and poisons affecting creatures in the area.
Special
The flames appear green and gold, burning with the essence of life itself. Plants that regain hit points from this spell grow visibly healthier and more vibrant. The curing aspect bypasses the body entirely.