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    Cleric Spells for First Blessing

    Tread Waves

    Level 3
    Level
    3
    Casting Time
    Turn
    Range
    Touch
    Duration
    30 minutes
    Target
    Up to 5 creatures
    Save
    None

    You bless the targets with the ability to walk on liquid surfaces as if they were solid ground. Walking on a liquid prevents sinking but does not grant resistance to heat, fumes, or corrosive splash; ambient environmental damage still applies. They move at their normal speed and can run, jump, or fight normally.

    At Higher Levels

    At 6th level, you can affect up to 8 creatures and duration increases to 1 hour.

    Special

    Each target may, at will, choose to treat liquid as solid or as liquid (free choice on their turn). Forced movement (push, grapple, shove) cannot drive a target beneath the surface unless they are grappled/restrained or choose to submerge. Rough water (heavy surf, rapids, ship wakes) effects are negated. Falling onto a liquid while under this blessing counts as striking solid ground for fall damage. Works on mundane and magical liquids (water, oil, alcohol, mercury, acid, lava, etc.); the bless- ing only supports weight - environmental harm still applies. The blessing appears as faint ripples of light beneath the targets' feet.