Tread Waves
- Level
- 3
- Casting Time
- Turn
- Range
- Touch
- Duration
- 30 minutes
- Target
- Up to 5 creatures
- Save
- None
You bless the targets with the ability to walk on liquid surfaces as if they were solid ground. Walking on a liquid prevents sinking but does not grant resistance to heat, fumes, or corrosive splash; ambient environmental damage still applies. They move at their normal speed and can run, jump, or fight normally.
At Higher Levels
At 6th level, you can affect up to 8 creatures and duration increases to 1 hour.
Special
Each target may, at will, choose to treat liquid as solid or as liquid (free choice on their turn). Forced movement (push, grapple, shove) cannot drive a target beneath the surface unless they are grappled/restrained or choose to submerge. Rough water (heavy surf, rapids, ship wakes) effects are negated. Falling onto a liquid while under this blessing counts as striking solid ground for fall damage. Works on mundane and magical liquids (water, oil, alcohol, mercury, acid, lava, etc.); the bless- ing only supports weight - environmental harm still applies. The blessing appears as faint ripples of light beneath the targets' feet.