Cleric Spells Sacred Powers
Sacred Ground
Level 5
- Level
- 5
- Casting Time
- Turn
- Range
- Touch
- Duration
- 8 hours, plus 1 hour per level
- Target
- 60-foot radius area
- Save
- None
You consecrate a large area as consecrated ground blessed by divine power. The area becomes hampering ground for undead and fiends, all healing performed within gains a +3 bonus per creature healed, and evil creatures suffer a -2 penalty to hit while within the area.
At Higher Levels
At 6th level, the radius expands to 100 feet, and the area blocks teleportation and other-realm travel by hostile creatures. At 9th level, the consecration becomes permanent unless actively desecrated by powerful evil magic.
Special
The consecration is visible as golden runes and symbols along the perimeter. The healing bonus doesn't stack with other healing bonuses—use the best.