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    Cleric Spells Sacred Powers

    Sacred Ground

    Level 5
    Level
    5
    Casting Time
    Turn
    Range
    Touch
    Duration
    8 hours, plus 1 hour per level
    Target
    60-foot radius area
    Save
    None

    You consecrate a large area as consecrated ground blessed by divine power. The area becomes hampering ground for undead and fiends, all healing performed within gains a +3 bonus per creature healed, and evil creatures suffer a -2 penalty to hit while within the area.

    At Higher Levels

    At 6th level, the radius expands to 100 feet, and the area blocks teleportation and other-realm travel by hostile creatures. At 9th level, the consecration becomes permanent unless actively desecrated by powerful evil magic.

    Special

    The consecration is visible as golden runes and symbols along the perimeter. The healing bonus doesn't stack with other healing bonuses—use the best.