Radiant Smite
- Level
- 2
- Casting Time
- Turn
- Range
- 60 feet
- Duration
- Instant
- Target
- One creature
- Save
- CON Tough (half damage on successful save)
You call down a pillar of divine radiance that strikes your target from above. The spell deals 2d8 radiant damage. Undead, demonic, infernal, fiends and other creatures from the lower realms take double damage and must succeed on an additional Wis Mind save or be repelled back (unable to move) for 1d6 turns.
At Higher Levels
At 6th level, the damage increases to 3d8+4 radiant damage. Repelled for 1d8 rounds. At 9th level, the pillar affects 2 creatures of your choice in a 20-foot radius around the target for 2d8+2 damage, and repelled too.
Special
The radiance creates a brief column of brilliant light visible for miles. Repelled creatures must use their movement to move as far away as possible and may at- tempt a WIS Mind save at the end of each turn to end the effect.