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    Cleric Spells Sacred Powers

    Nature's Fury

    Level 5 - DEX save
    Level
    5
    Casting Time
    Turn
    Range
    120 feet
    Duration
    Sustained, up to 1 minute, plus 30 seconds per level
    Target
    60-foot radius area
    Save
    DEX Quick (half damage, negates knock prone)

    You awaken the wrath of nature itself within the area. On your turn while you focus, the area erupts with natural hazards: thorns burst from the ground, stones fly through the air, and vines lash at enemies. All hostile creatures in the area take 3d6 bludgeoning/piercing (natural debris, DN picks) damage and must succeed on a Quick save or be knocked prone.

    At Higher Levels

    At 6th level, the damage increases to 4d6 per round. At 9th level, you can move the area up to 30 feet on your turn, and it follows your commands more precisely.

    Special

    This spell works only in natural environments and has reduced effect in heavily constructed areas. The fury is clearly supernatural and may permanently alter the landscape.