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    Cleric Spells for First Blessing

    Manifest Weapon

    Level 2
    Level
    2
    Casting Time
    Turn
    Range
    Self
    Duration
    10 minutes
    Target
    Self
    Save
    None

    You call forth a weapon of pure divine energy that appears in your hands. The weapon can be any hand or two-handed weapon you are proficient with, deals 1d8 damage, counts as magi- cal, and reduces target DR by 2 for 1d4 turns. It glows with divine light.

    At Higher Levels

    At 5th level, the weapon damage increases to 2d8 damage. At 6th level, the weapon gains a +1 bonus to attack rolls. At 8th level, the weapon gains a +2 bonus to damage and weapon damage increases to 3d8 At 9th level, the weapon damage increases to 3d10 damage.

    Special

    The weapon disappears if dropped or if you lose consciousness. You can only have one manifested weapon at a time. The weapon reduces target DR by 2 when it hits for 1d4 turns.