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    Cleric Spells Sacred Powers

    Judgment Strike

    Level 5 - CON save
    Level
    5
    Casting Time
    Turn
    Range
    100 feet
    Duration
    Instant
    Target
    One creature
    Save
    CON Tough (half damage on successful save)

    You call down divine judgment in the form of a massive bolt of divine energy. The spell deals 6d6 radiant damage. On a failed Tough save, the target is also stunned until the end of its next turn as divine authority overwhelms them.

    At Higher Levels

    At 6th level, the damage increases to 7d6 radiant damage. At 9th level, the bolt can arc to up to 2 additional creatures within 30 feet of the primary target.

    Special

    The bolt leaves a brief pillar of golden light that marks the point of impact. The stunning represents divine judgment overwhelming the target's will.