Cleric Spells Sacred Powers
Judgment Flame
Level 4 - DEX save
- Level
- 4
- Casting Time
- Turn
- Range
- 60 feet
- Duration
- Instant
- Target
- 20-foot radius area
- Save
- DEX Quick (half damage on successful save)
You call forth flames of divine judgment that burn the guilty while sparing the innocent. All creatures in the area take 3d6 fire damage. Creatures that have committed acts of murder, betrayal, or grave sacrilege (murder in cold blood, betrayal of sworn oaths, desecration of sacred sites) take double damage, and if they fail the Quick save they are also wracked with guilt, suffering a -2 penalty to all rolls for 1 hour.
At Higher Levels
At 6th level, the damage increases to 4d6 fire damage. At 9th level, you can choose to make the flames deal radiant damage instead of fire damage.
Special
The DN determines what acts qualify as "grave" enough to trigger the additional effects. The flames appear golden and burn with unnatural intensity.