Cleric Spells Sacred Powers
Halo
Level 7
- Level
- 7
- Casting Time
- Turn
- Range
- Touch
- Duration
- 4 turns
- Target
- One creature
- Save
- None
You crown the target with a magnificent halo of divine light that marks them as blessed by divine power. The target gains immunity to diseases, poisons, and curses; +4 to all saves; DR 5 against weapon attacks and reduces damage from harmful spells cast by evil creatures by 5; and allies within 30 feet gain +2 to hit and +2 to all saves while they can see the halo. The halo cannot be hidden.
Special
The halo is clearly visible as a crown of golden light and marks the target as divinely favored. Only one creature can bear your halo at a time; casting this spell on another ends the previous blessing. These bonuses are limited to Magic Stacking limitations.