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    Cleric Spells Sacred Powers

    Halo

    Level 7
    Level
    7
    Casting Time
    Turn
    Range
    Touch
    Duration
    4 turns
    Target
    One creature
    Save
    None

    You crown the target with a magnificent halo of divine light that marks them as blessed by divine power. The target gains immunity to diseases, poisons, and curses; +4 to all saves; DR 5 against weapon attacks and reduces damage from harmful spells cast by evil creatures by 5; and allies within 30 feet gain +2 to hit and +2 to all saves while they can see the halo. The halo cannot be hidden.

    Special

    The halo is clearly visible as a crown of golden light and marks the target as divinely favored. Only one creature can bear your halo at a time; casting this spell on another ends the previous blessing. These bonuses are limited to Magic Stacking limitations.