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    Cleric Spells Sacred Powers

    Grove Haven

    Level 6
    Level
    6
    Casting Time
    1 hour (ritual)
    Range
    Touch
    Duration
    1 hour
    Target
    100-foot radius area
    Save
    None

    You transform a natural area into a sanctified grove that provides perfect shelter and sustenance. The area becomes climate-controlled, provides fresh water and wholesome food, and offers protection from weather. All in it regain 2 hit points per hour.

    Special

    Works only in natural outdoor areas with existing plant life. While the grove persists, allies cannot travel beyond its bounds without ending the effect. The grove shines as a radiant beacon visible for miles. Nearby creatures may be drawn to investigate — friend or foe.