Cleric Spells Sacred Powers
Grove Haven
Level 6
- Level
- 6
- Casting Time
- 1 hour (ritual)
- Range
- Touch
- Duration
- 1 hour
- Target
- 100-foot radius area
- Save
- None
You transform a natural area into a sanctified grove that provides perfect shelter and sustenance. The area becomes climate-controlled, provides fresh water and wholesome food, and offers protection from weather. All in it regain 2 hit points per hour.
Special
Works only in natural outdoor areas with existing plant life. While the grove persists, allies cannot travel beyond its bounds without ending the effect. The grove shines as a radiant beacon visible for miles. Nearby creatures may be drawn to investigate — friend or foe.