Skip to main content
Open Dungeons A free fantasy roleplaying game - go to the home page
Skip to content
    Cleric Spells Sacred Powers

    Divine Ruin

    Level 6 - CON save
    Level
    6
    Casting Time
    Turn
    Range
    120 feet
    Duration
    Instant
    Target
    60-foot radius area
    Save
    CON Tough (half damage on successful save)

    You call down divine wrath to devastate a large area. All creatures in the area take 7d6 radiant damage. Structures take double damage, and the area becomes hampering ground from divine devastation. Creatures that fail the Tough save are also filled with despair, suffering -2 to all rolls for 1 minute.

    At Higher Levels

    At 9th level, you can choose to exclude allies from the effect, and the hampering ground becomes permanent.

    Special

    The devastation is clearly divine in nature, leaving golden scars across the landscape. This spell can damage objects and structures as well as creatures. Creatures may attempt a Mind save at the end of their turn to end the despair effect.