Cleric Spells Sacred Powers
Divine Quake
Level 8 - DEX save
- Level
- 8
- Casting Time
- Turn
- Range
- 300 feet
- Duration
- Instant
- Target
- 150-foot radius area
- Save
- DEX Quick (negates prone, half damage)
You call upon divine authority to shake the very foundations of the earth. All creatures in the area take 9d6 bludgeoning damage and are knocked prone unless they succeed on a Quick save. Structures and objects in the area take double damage, and the DN may rule that buildings collapse or terrain features change.
Special
Line of effect is required; total cover blocks the effect. The earthquake is accompanied by divine light erupting from fissures in the ground. Flying creatures are immune to being knocked prone but still take damage from falling debris. The tremor is visible for miles and may trigger secondary effects like landslides.