Skip to main content
Open Dungeons A free fantasy roleplaying game - go to the home page
Skip to content
    Cleric Spells Sacred Powers

    Dawn's Lance

    Level 6 - DEX save
    Level
    6
    Casting Time
    Turn
    Range
    300 feet
    Duration
    Instant
    Target
    Line 10 feet wide, up to 300 feet long
    Save
    DEX Quick (half damage on successful save)

    You call forth a brilliant lance of dawn light that lances outward in a straight line. All creatures in the line take 6d8 radiant damage. Undead and creatures vulnerable to sunlight take double damage, and if they fail the Quick save they are also repelled for 1 minute.

    At Higher Levels

    At 9th level, you can fire up to 3 lances in different directions from your position.

    Special

    Line of effect is required; opaque solid barriers block the beam. It ignores invisibility and magical darkness, and it can damage objects along its path. The brilliant light is visible for miles and dispels magical darkness along its entire length. Repelled creatures must use their movement to move as far away as possible and may attempt a Mind save at the end of each turn to end the effect.