Turn Undead
Casting Time: Turn
Range: 30 feet radius
Duration: 2d6 rounds or destroyed
Save Roll: Wis Mind
Effect: Channel divine power that affects a Cleric’s pool of undead HP. Undead turned or destroyed from line of sight.
Turning Pool
Pool = 20 × Cleric Level.
You may choose to target specific undead instead of going lowest HP first, until your HP pool either runs out or too low to be effective.
Undead whose HP exceeds your remaining pool are completely unaffected - no save, no partial effect.
Saves by Undead
Undead with HP ≤25: No Save Roll.
Undead with HP ≥26: Wis Mind save to resist.
Outcomes
Turned: The undead flees for 2d6 rounds. If unable to escape, it becomes clumsy in combat, suffering -4 to attack rolls until the effect ends.
Destroyed: If undead’s HP ≤ 10 × Cleric Level, they are dusted instead of turned.
Progression:
Level 1 Cleric = 1 cast/day, Pool 20 HP, Destroy monsters with ≤ 10 HP
Level 4 Cleric = 2 castings/day, Pool 80 HP, Destroy monsters with ≤ 40 HP
Level 6 Cleric = 3 castings/day, Pool 120 HP, Destroy monsters with ≤ 60 HP
Level 7 Cleric = 3 castings/day, Pool 140 HP, Destroy monsters with ≤ 70 HP
Level 9 Cleric = 3 castings/day, Pool 180 HP, Destroy monsters with ≤ 90 HP
Notes
HP Pool is restored if you’ve meditated that morning, else spent HP Pool doesn't replenish. Mind effects ignore DR.
Intelligent undead that successfully save are unaffected and don’t consume pool.
Consult with DN to determine which monsters are “undead” or “intelligent undead”.
