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    Armor & Gear

    Ranged Weapons

    Eyeballing Ranges

    Exact counting is not required in Open Dungeons. The listed ranges give a sense of what each weapon can do, but eyeball the scene first. If the target is right there in the same chamber or skirmish line, treat it as Effective Range. If it’s across the room, down a hall, or further out in the open, treat it as Max Range. If it feels too far to make sense (across the valley, top of the tower), simply say it’s beyond the weapon’s reach. The numbers are for reference, not tape-measuring the dungeon floor – lean on common sense, drama, and your description of the space.

    Ranged Weapon Ranges

    WeaponEffectiveMax
    Dart20 ft40 ft
    Throwing Knife20 ft40 ft
    Dagger (thrown)10 ft20 ft
    Throwing Axe20 ft40 ft
    Javelin30 ft60 ft
    Pilum40 ft80 ft
    Boomerang30 ft60 ft
    Chakram40 ft80 ft
    Shuriken15 ft30 ft
    Throwing Stick30 ft60 ft
    Sling (stone)40 ft80 ft
    Sling (bullet)50 ft100 ft
    Staff Sling60 ft120 ft
    Atlatl (spear)80 ft160 ft
    Bow, Short60 ft120 ft
    Bow, Comp. Short70 ft140 ft
    Bow, Horse70 ft140 ft
    Bow, Long100 ft200 ft

    Standard Ranged Weapons

    WeaponEffectiveMax
    Bow, Comp. Long110 ft220 ft
    Bow, Great120 ft240 ft
    Crossbow, Hand30 ft60 ft
    Crossbow, Light80 ft160 ft
    Crossbow, Heavy100 ft200 ft
    Man Crossbow (siege)200 ft400 ft

    Exotic & Improvised Ranged Weapons

    WeaponEffectiveMax
    Net10 ft20 ft
    Meteor Hammer10 ft15 ft
    Chain-and-Sickle10 ft20 ft
    Chain Whip15 ft30 ft
    Hooked Chain10 ft20 ft
    Manriki-Gusari10 ft20 ft
    Three-Section Staff10 ft20 ft
    Scourge (if thrown lash)10 ft20 ft