Armor & Gear
Healer's Kit
A leather pouch containing bandages, salves, and splints. 5 uses.
Expend 1 use per treatment, with an immediate effect on the first round. Once per creature per encounter. Requires 10 uninterrupted minutes – if interrupted, the use is expended and the treatment fails.
Stops death (if the DN allows true death at a negative value, e.g. at 0 HP losing -1 HP per round), bleeding, and further HP loss. The creature recovers +1 HP immediately.
If the creature rests immediately for at least 8 hours following treatment, they recover 25% of their maximum HP, regardless of rest condition.