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    Armor & Gear

    Healer's Kit

    A leather pouch containing bandages, salves, and splints. 5 uses.

    Expend 1 use per treatment, with an immediate effect on the first round. Once per creature per encounter. Requires 10 uninterrupted minutes – if interrupted, the use is expended and the treatment fails.

    Stops death (if the DN allows true death at a negative value, e.g. at 0 HP losing -1 HP per round), bleeding, and further HP loss. The creature recovers +1 HP immediately.

    If the creature rests immediately for at least 8 hours following treatment, they recover 25% of their maximum HP, regardless of rest condition.