Statistics
HP
51
AC
12
DR
0
# Attacks
1
Attack
1d10+1
Saving Throws
Quick
2
Tough
0
Mind
1
Alignment:
Impartial Vile (Schemer)
Intelligence:
Average (8-10)
Magic Resistance:
-
About
Clad in shadow-dyed leather and bone-plated armor, Heavy Marksmen stalk the underworld's corridors in silence. Masked and merciless, they steady rune-etched crossbows, unleash precise death from the dark, and vanish without a trace. Their disdain for open confrontation is matched only by their weakness to bright light, where their discipline falters.
Special Attack
Precise Shot: 30 ft, save Dex Quick, fail save roll 2d6+2 piercing, cooldown 3 rounds.
Special Defense
Quick Loader, Sharpshooter, Steady Aim, Light Weakness: Bright light, attack and perception checks impaired, at start of turn save Con Tough or dazzled 1 round.