Heavy Marksman

Size: Medium

Statistics

HP 51
AC 12
DR 0
# Attacks 1
Attack 1d10+1

Saving Throws

Quick 2
Tough 0
Mind 1
Alignment: Impartial Vile (Schemer)
Intelligence: Average (8-10)
Magic Resistance: -

About

Clad in shadow-dyed leather and bone-plated armor, Heavy Marksmen stalk the underworld's corridors in silence. Masked and merciless, they steady rune-etched crossbows, unleash precise death from the dark, and vanish without a trace. Their disdain for open confrontation is matched only by their weakness to bright light, where their discipline falters.

Special Attack

Precise Shot: 30 ft, save Dex Quick, fail save roll 2d6+2 piercing, cooldown 3 rounds.

Special Defense

Quick Loader, Sharpshooter, Steady Aim, Light Weakness: Bright light, attack and perception checks impaired, at start of turn save Con Tough or dazzled 1 round.