Statistics
HP
50
AC
14
DR
1
# Attacks
1
Attack
3d6+3
Saving Throws
Quick
2
Tough
2
Mind
2
Alignment:
Orderly Impartial (Arbiter)
Intelligence:
High (13-14)
Magic Resistance:
+2 bonus vs spells
About
Crystalline sentinels shaped like armored statues, their bodies refract light into blinding flashes. Each step grinds like breaking glass, and their strikes scatter shards that cut everything nearby. Built to protect sacred halls, they stand motionless for centuries until provoked. When still, they resemble inert crystal formations, only stirring when intruders draw near.
Special Attack
Prism Flash: 30 ft, save Dex Quick, fail save roll 3d4+3 radiant, cooldown 3 rounds.
Special Defense
Crystal Armor: Defense, crystalline plates reduce harm from mundane weapons. Light Refraction.