HP: 16
AC: 13
DR: 0
Attack: 1d4+1
It hoards teeth, leaving soot where it leans and a smear of ember where it laughs. Clever and territorial.
HP: 19
AC: 14
DR: 0
Attack: 1d6+1
These armored insects thrive in caverns and ruins steeped in darkness. Their shells gleam like oiled obsidian, and when they charge, the impact sounds like stone cracking under pressure. Ebon Beetles rarely fight head-on - they stalk the edges of light, ramming from the dark until their prey collapses from shock or fear. Even torchlight […]
HP: 30
AC: 13
DR: 1
Attack: 2d6+2
Floating skulls wreathed in constant flame, their empty sockets burn with cunning light. These undead retain fragments of magical skill and are fully immune to fire. They strike with bursts of burning energy and hover silently through ruins, leaving trails of ash in their wake.
HP: 18
AC: 12
DR: 1
Attack: 1d6+1
Small moth-like creatures that drift silently through graveyards and ruins. Their wings shimmer faintly in the dark, and the dust they shed weakens the living. Drawn to death and decay, they feed on fading life energy, leaving behind only stillness and cold air.
HP: 17
AC: 12
DR: 0
Attack: 1d6+1
Frost-coated rodents adapted to icy tunnels, Gelid Rats gnaw through frozen soil and leave trails of thin frost in their wake. Their chilled breath clouds the air, and their nips can numb exposed skin. They are simple scavengers drawn to warmth and food, thriving where the cold drives other creatures away.
HP: 16
AC: 13
DR: 0
Attack: 1d6+1
Small crystalline rodents that scurry through caverns and ruins, their translucent fur scattering light into dazzling flashes. They are harmless and skittish, relying on sudden bursts of color and reflected glare to confuse predators before darting into cracks or crevices. In bright light, their refractive hides make them almost impossible to see.
HP: 19
AC: 13
DR: 0
Attack: 1d6+1
Delicate winged creatures with translucent wings that shimmer with an ethereal light, their bodies seem to be glowing from within. These nocturnal insects are drawn to any source of illumination, their wings leaving trails of sparkling dust that can confuse and disorient those who inhale it.
HP: 21
AC: 12
DR: 0
Attack: 1d6+1
Small psychic serpents that coil around ruins and shrines, feeding on thought instead of flesh. Their hiss sounds like whispering words, and those who hear it feel their minds pulled apart thread by thread. They strike from cover, vanishing before a blade can touch them.
HP: 23
AC: 13
DR: 0
Attack: 1d6+1
Small devils with bat-like wings and barbed tails, their forms are perfect for stealth and deception. These cunning fiends serve as spies and messengers, their poison stings and ability to turn invisible making them effective agents of evil.