Ring
Bonus: +2 Tough saves against necromancy and +2 Wisdom (max 18)
Each charge is spent by putting the ring onto a dead hand. The corpse answers three questions truthfully in whatever tongue it spoke in life and can neither refuse nor lie. When depleted the ring still goes cold on the finger when a body within ten feet is not as dead as it looks. 1d3 charges A heavy signet of pitted grey iron with no device cut into it, sized for a finger larger than most.
Ring
Bonus: +3 Tough saves against petrification
Each charge returns one petrified creature or object to flesh and cloth entire, however long it has stood, with nothing lost of what it wore or carried. A grey vein spreads across the marble with each charge spent, and the last one closes the face over. 1d3 charges A broad signet of white marble banded in iron, the face still carrying the tooth marks of the chisel that freed it.
Ring
Protection from natural cold. +1 Tough saves against cold effects. Snow melts within 6 inches of wearer. Permanent. Copper ring that always feels pleasantly warm to the touch.
Ring
Reduces need for food and water to 1/10th normal amounts. Permanent. Plain band that nourishes wearer. Remain healthy and energetic on minimal sustenance. Never feel hungry or thirsty.
Ring
Activate as reaction when falling. Fall slowly and safely with no damage. Landing is graceful and silent. 1d3 charges. Ring carved from single piece of white bone. Light as a feather. Recharge at dawn.
Ring
Bonus: +6 maximum hit points
+6 maximum hit points. Permanent. A thick bronze ring surrounds a darker iron core visible along its inner edge. It is always slightly warm against the skin, and after a hard blow the metal gives off a faint, steady thrum that feels more like a second heartbeat than a vibration.
Ring
Fires searing ray at target within 60 feet for 1d6+1 fire damage (no save). 1d3 charges. Thin silver band with single amber gem that pulses with inner fire. Amber dims after each use.
Ring
Bonus: +1 Chance Rolls
Each charge makes one seller accept the first price the wearer names, provided that price is at least half the true value. When depleted the ring still tells good silver from plate at a touch. 1d3 charges Worn silver, with a shallow notch cut into the inner face, exactly the width of a coin's rim.
Ring
Bonus: +1 Intelligence (max 18)
Permanent. Simple circlet that sharpens mind and improves reasoning. Easier to recall information and make logical connections.