Earring
Bonus: +2 DR and +11 maximum hit points
The bell rings a half second before any blow the wearer cannot see, and the first such attack each round deals no damage to them. Nothing is spent and no action is taken; the ringing simply happens. Permanent. A small brass hoop carries a bell no larger than a barleycorn, its surface worn smooth as if rubbed by generations of nervous fingers. No one but the wearer has ever claimed to hear it, yet just before unseen danger strikes, the tiny bell seems to ring somewhere inside the skull.
Earring
Bonus: +2 to Chance Rolls involving sound or listening
Permanent. Small silver hoop that amplifies subtle sounds.
Earring
Bonus: +3 DR and +15 maximum hit points
The DR is greedy and will not share with any other magic. Each charge is spent on the wearer's turn by speaking one promise aloud with a witness present. Until that promise is kept or broken, to a limit of 24 hours, the wearer cannot be knocked unconscious and is not reduced below 1 hit point. Breaking the promise ends it at once and costs 2d6 damage. The hoop closes over its gap when depleted, and the wearer always knows whether a promise made to them has been broken. 1d2 charges This plain iron hoop is polished smooth on the inner face, broken only by a hairline gap where its ends nearly meet. Spoken promises seem to linger around it; after an oath is sworn, the metal gives a faint tightening pressure against the ear until the words are fulfilled or betrayed.
Earring
Can breathe underwater for 1 hour. 1d3 charges. Lustrous pearl earrings. Recharge at dawn.
Earring
Bonus: +1 Wisdom (max 18)
Permanent. Delicate earring with pale moonstone that glows faintly at night.
Earring
Bonus: +2 stealth and +2 Chance Rolls
Every gleam and reflection off the wearer and their gear is swallowed, covering metal, wet cloth, water, spectacles, and the whites of the eyes. It hides no part of the wearer's shape, only their shine. Permanent. Grey-black glass in a plain silver cup, ground so flat that its face throws back no light at all.
Earring
Bonus: +1 Quick saves
Permanent. Matched pair of simple silver studs. Help maintain equilibrium. Gauntlets
Earring
Bonus: +3 stealth and +2 Chance Rolls
Each charge makes the wearer unmemorable for one hour: every creature that sees them and takes no harm from them retains nothing of their face, voice, build, or clothing an hour afterwards, and cannot describe, draw, or name them. A creature that already knew the wearer by name before that hour keeps what it knows on a successful Mind save. Written records made in that hour still hold. The stud goes matte and faintly tacky to the touch when depleted, and the wearer is still never the one a witness describes first. 1d3 charges Small pewter with no facets and no mark, hard to keep track of even lying in an open palm.
Earring
Bonus: +1 DR and +6 maximum hit points
While the wearer stands over a shaft, well, or drain, they hear everything at the bottom of it to a depth of 200 feet as clearly as if they were standing down there. Permanent. This broad iron earring carries a single clear glass bead suspended from a short chain. A perfect drop of water hangs motionless inside the bead, never evaporating or touching the glass, though it trembles faintly when held over deep places.