Ammunition
On hit: target takes 1 damage at start of their turn until they use action to remove (Tough save). 1d4 arrows. Cruelly barbed arrowheads. Painful to remove.
Ammunition
Target takes additional 1d4 cold damage. Target must make Tough save or movement reduced by 10 feet for 1 round. 1d4 arrows. Arrow tips covered in frost. Trail of mist when fired.
Ammunition
50 feet of rope attached. Can anchor to surfaces. 1d3 arrows. Heavy arrows with rope coiled around shaft. Hook-like tips.
Ammunition
Count as silvered weapons against lycanthropes and certain creatures, causing an additional 1d8 damage. 1d6 arrows. Arrows tipped with pure silver. Gleam in moonlight.
Ammunition
Make loud whistle in flight. Can be used for signals. +2 to hit vs flying creatures. 1d4 arrows. Arrows with special holes that create sound. Heard from 1 mile away in open air.