Arcane Refuge
Level 3
Time:
Turn
Range:
Self
Duration:
15 minutes, plus 5 minutes per caster level
You create a shimmering dome of pure arcane energy that surrounds you in a 30-foot radius. The dome is transparent from the inside but appears as a faint, iridescent barrier from the outside. While within the refuge, you gain a +2 bonus to your Armor Class and a +2 to your DR.
Arcane Severance
Level 3
Time:
Turn
Range:
60 feet
Duration:
Instant
You unleash a blade of pure arcane force that slices through the target. The spell deals 4d6 damage and can cut through magical barriers or destroy enchanted objects. The blade appears as a thin, glowing line of energy that leaves a brief afterimage.
Breath of the Deep
Level 3
Time:
Turn
Range:
Self, 30-foot cone
Duration:
Instant
You exhale a powerful blast of pressurized water originating from your mouth that can knock creatures off their feet and cause severe damage. Each creature in the cone takes 3d8 bludgeoning damage and must succeed on a CON Tough save or be pushed back 15 feet and knocked prone for 1 round.
Dreadwave
Level 3
Time:
Turn
Range:
Self, 60-foot cone
Duration:
Instant
You unleash a wave of pure terror that ripples outward from your body. Each creature in the cone must succeed on a WIS Mind save or be frightened for 1 minute. Frightened creatures suffer a -2 penalty to attack rolls and Chance Rolls while they can see you, and they must use their movement to […]
Farseeing Eye
Level 3
Time:
Turn
Range:
1 mile
Duration:
Concentration, up to 5 minutes, plus 1 minutes per caster level
You create an invisible, floating eye at a location you can see or have visited before. You can see and hear through the eye as if you were present at that location. The eye can move up to 30 feet per round and can pass through walls and other barriers.
Grand Illusion
Level 3
Time:
Turn
Range:
60 feet
Duration:
Concentration, up to 5 minutes, plus 2 minutes per caster level
You create a complex, realistic illusion that can include multiple creatures, objects, sounds, and even smells. The illusion is so convincing that creatures who fail their WIS Mind save believe it to be real and can interact with it physically. The illusion can move and change as you concentrate.
Ocean Hand
Level 3
Time:
Turn
Range:
60 feet
Duration:
Concentration, up to 1 minute, plus 30 seconds per caster level
You summon a massive hand of water (4 times larger than a typical adult human hand) that rises from a nearby water source. The hand can grasp, push, or crush the target. The target takes 2d8 bludgeoning damage and must succeed on a CON Tough save or be restrained by the watery grip. At least […]
Pyroburst
Level 3
Time:
Turn
Range:
150 feet
Duration:
Instant
You create a massive explosion of fire that erupts at your chosen point. The blast deals 4d6 fire damage to all creatures in the area and ignites flammable objects. The explosion creates a bright flash and a deafening boom that can be heard for great distances (2 to 5 miles depending on conditions, DN discretion)
Runesight
Level 3
Time:
Turn
Range:
Self (60 feet)
Duration:
10 minutes, plus 1 minute per caster level
You extend your perception into the lattice of written magic, allowing you to comprehend arcane scripts, sigils, and runes that would normally resist interpretation. You can read magical scrolls, glyphs, and enchanted inscriptions as though they were written in your own tongue, though you gain no ability to cast or activate what they describe.