16 spells found

Beguile

Level 1
Time: Turn Range: 30 feet Duration: 1 minute, plus 30 seconds per caster level
You weave threads of arcane persuasion into the air, causing your words to carry unnatural weight. The target must succeed on a WIS Mind save or become charmed by you for the duration. While charmed, the creature regards you as a trusted friend and ally, though it won't take actions that would obviously harm itself […]

Glow Orb

Level 1
Time: Turn Range: 60 feet Duration: 10 minutes, plus 2 minutes per caster level
You conjure a sphere of soft, warm light that hovers at your chosen location. The orb sheds bright light in a 20-foot radius and dim light for an additional 20 feet. On your turn, you may move the orb up to 60 feet, and it follows simple mental commands.

Guided Arcana

Level 1
Time: Turn Range: 120 feet Duration: Instant
You hurl a dart of pure magical force that automatically hits one creature you can see within range, dealing 1d4+1 force damage. No attack roll is made. No save is allowed.

Lethargic

Level 1
Time: Turn Range: 90 feet Duration: 1 minute, plus 30 seconds per caster level
You whisper ancient words of drowsiness that seep into the minds of your targets. Each creature must succeed on a WIS Mind save or fall into a magical slumber. Sleeping creatures are unconscious, but can be awakened by taking damage or being shaken vigorously.

Mage Shielding

Level 1
Time: Turn Range: Self Duration: 1 hour, plus 10 minutes per caster level
You weave a shimmering barrier of arcane energy around creature. While this spell is active, target gain a +2 bonus to your Armor Class. The barrier appears as a faint, translucent film that ripples when target moves.

Mage's Reach

Level 1
Time: Turn Range: 90 feet Duration: Concentration, up to 1 minute + 30 seconds per caster level
You extend an invisible thread of will that manifests as a faint shimmer in the air. Through it, your mind reaches out to touch the world - turning handles, lifting items, or brushing aside dust. The unseen force can lift or move up to 10 pounds, travel up to 20 feet per round, and perform […]

Mistcall

Level 1
Time: Turn Range: Touch Duration: 24 hours, plus 2 hours per caster level
You trace a faint silvery rune that gleams like reflected moonlight. The mark is invisible in daylight but glows softly in darkness. While the spell lasts, you always know the direction and approximate distance to the marked target. The mark cannot be removed by ordinary means, but can be dispelled and fades only when the […]

Moonlight Mark

Level 1
Time: Turn Range: 60 feet Duration: 10 minutes, plus 2 minutes per caster level
You conjure a wall of drifting mist that forms where you point within range. The fog heavily obscures sight, unable to see throug it, and when in it creatures can see only 3 feet. Inside the mist muffles sound and diffuses light, dimming torches and lanterns to 3 feet too. Creatures inside or behind the […]

Mystic Bolt

Level 1
Time: Turn Range: 90 feet Duration: Instant
You unleash a crackling bolt of radiant energy that streaks toward your target. The bolt deals 1d8 radiant damage. On a failed save, the target sheds dim light in a 10-foot radius until the start of your next turn and cannot benefit from invisibility during that time. The energy crackles and hums as it flies, […]