Thief Level-Up Bonuses

Thief has 2 tiers to choose from per level, starting at 1st level.

Thief chooses any 1 unique Level-Up Bonuses Abilities at each level (1–9). These reflect stealth, cunning, criminal instincts, and urban survival.

Choose any 1 of Tier 1 Bonuses per level starting at level 1.

Thief Tier 1 Bonuses

Inside Man

In any organization or household, you always know someone on the inside, "you know a guy," a guard who gambles, a servant with debts, a clerk who drinks. Once per location, they'll provide one favor for the right price.

Cat's Landing

You take half damage from falls. Once per day, survive any fall up to 30 feet in height as long as there's something to grab or bounce off on the way down.

Blend In

In crowds or public places, you can vanish from notice or pass as someone ordinary. Once per scene, avoid attention.

Debt Collector

You know how to make people talk through intimidation, not violence. When you explain what could happen to them, they believe you. Target reveals one secret rather than face what you're implying.

Poison Savvy

You can identify and apply poisons safely. +2 to resist poison. You never poison yourself by accident.

Dark Markets

You always know where to buy or sell illegal goods in towns and cities. You can fence loot discreetly. Example 1: Need poison? They know a guy. Example 2: Need to sell those jewels you stole from the duke? Know where to go without getting arrested.

Acrobat's Grace

Balance on ledges, swing from chandeliers, or vault fences without a roll unless under pressure. +2 to agile stunts for Chance Rolls.

Shadow Lore

You know the hidden layouts of cities: smuggler tunnels, thieves' marks, rooftops, etc. Once per month, ask "Where's the hidden way?"

Gut Instinct

Once per day, ask "Is this a trap or setup?" The DN gives a vague but honest feeling: safe, suspicious, or very wrong.

Thief Tier 2 Bonuses

Choose any 1 of Tier 2 Bonuses per level starting at level 1.

Thief chooses any 1 unique Level-Up Bonuses Abilities at each level (1–6). These reflect social
cunning, deception, and performance skills.

Performer's Face

You can disguise yourself as different social classes, ages, or even genders with makeup and clothing. The disguise holds up unless closely inspected by someone who knows what to look for.

Rumor Mill

In any tavern or marketplace, you can plant a rumor that spreads through town within a day, or gather the latest gossip about anyone important. Information is currency.

Fast Friends

After sharing drinks or a meal with someone, they treat you as trustworthy for the next 24 hours. They won't betray you unless given strong reason.

Ear for Music

You can perfectly memorize and reproduce any song, accent, or voice after hearing it once. You know the cultural origin of any music and what emotions it's meant to evoke.

Distraction Artist

You can create a scene that draws everyone's attention for one minute - a fake fight, dropped coins, feigned illness. During this time, your allies can act unnoticed.

Coin & Dice

You never lose at games of chance unless you choose to. You can spot any cheating at cards, dice, or gambling. In any town, you can find the high-stakes game where real money and secrets change hands.