Spell Details
Effect
You cause brilliant sunlight to explode from a point you choose. All creatures (including allies)
in the area take 3d6+4 radiant damage and must succeed on an additional CON Tough save
or be blinded for 1d4 turns (allies must save too if not given warning before casting). Undead,
demonic, infernal, fiends and other creatures from the lower realms and creatures vulnerable
to sunlight take double damage from this spell.
Scaling
At 6th level, the damage increases to 6d6+6 radiant damage. At 9th level, the radius expands to 120 feet, and you can choose to exclude allies from the effect.
Special Notes
The burst disperses magical darkness within the area. The illumination counts as natural sunlight for creatures with sunlight sensitivity. Total cover blocks the effect; creatures behind solid obstacles are unaffected.