Spell Details
Casting Time
Turn
Range
Touch
Duration
Instant
Target
One creature
Saving Throw
None
Effect
You channel powerful restorative energy to heal grievous wounds and restore vitality. The
target regains 3d8+3 hit points and is cured of minor ailments such as weakness, confusion,
Weary, temporarily blinded, etc. but not if magically induced.
Scaling
At 6th level, the healing increases to 5d8+4 hit points.
Special Notes
This spell has no effect on constructs or undead.