Spell Details
Casting Time
Turn
Range
Touch
Duration
1 hour
Target
Up to 4 creatures
Saving Throw
None
Effect
You grant protection against elemental forces. Choose one damage type when casting: fire,
cold, lightning, or acid. The targets gain +2 DR against that damage type and +2 on saves
against effects that deal that damage type.
Scaling
At 6th level, you can protect up to 6 creatures, choose two damage types instead of one, and the DR bonus increases to +3. At 9th level, choose three damage types when casting instead of one.
Special Notes
The protection appears as a faint shimmer of the opposing element around the targets.