Spell Details
Effect
You gain control over the weather in a vast area. You can summon or dispel storms, change wind direction and intensity, alter temperature by up to 40 degrees, and control precipitation. Changes take 10 minutes to manifest but can be dramatic and lasting.
Scaling
At 6th level, you can create more severe weather effects. Choose cold, lightning, or hail when you create the storm. Each exposed creature takes 1d6 of the chosen type at the start of its turn (Tough save half). DR applies only to hail if the DN treats it as physical impact; cold and lightning use resistance or immunity. At 9th level, you can create supernatural weather phenomena like rains of blessed water or winds that carry your voice for miles.
Special Notes
The weather changes are clearly unnatural and may attract attention from great distances. The DN determines the specific effects of unusual weather combinations. Affects non-magical weather only; doesn't create water or control elementals or liquid creatures. "Exposed" means outdoors and not under solid cover; roofs, caves, or solid overhead structures prevent the damage tick.