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Davan Crucis
The Wanderers

Human barbarian · The one who came back

Davan Crucis

I went in to bring someone back. I want to be precise about that. I did not go in for myself. I went in for someone else. I want that to be clear before I say anything else, because everything else follows from it.

Most often found nearThe Depths Below Thought

Who He Is

Davan Crucis is a man who came back from the Depths Below Thought, which almost no one does, and who has spent twenty-four years since his return trying to be the person who came back rather than the person who went in. He is not sure how successfully he has managed this. He does not think the distinction matters as much as he once thought it did. He is forty-seven years old. He looks older in some lights and younger in others, which is what happens when the face has settled into an expression of permanent equanimity - without the usual markers of ongoing emotional weather, age becomes harder to read. He is large and very still and carries his great axe with the casual familiarity of someone who has been carrying it for twenty-four years. The stillness is not calm exactly, or not only calm. It is the stillness of someone who has discovered that most things resolve themselves if you wait long enough, and who has the patience to wait long enough, and who learned that patience in a place where patience was not a virtue but a survival requirement.

He speaks in sentences that are shorter than the thoughts they contain. Not because he lacks words - his vocabulary is extensive, his thinking is precise, and he reads when he can find things worth reading. But the Depths took something from his relationship to language that he has been slowly recovering for twenty-four years and has not entirely recovered. He trusts physical things. He trusts what has already happened. Abstract futures and complex plans require a specific kind of cognitive trust that the Depths spent eight months carefully dismantling, and which he has rebuilt, imperfectly, piece by piece.

Where He Came From

He was twenty-three and a soldier in a war that has since ended and been mostly forgotten, which is the fate of most wars. He was not remarkable. He was brave in the way that people who have not been tested yet can be brave - with the specific confidence of someone who does not yet know what the testing feels like. He was good at what he did. He had a partner who was better, and who he would follow anywhere, and who was taken into the Depths Below Thought by something that came out of a lower-realm portal during the battle's worst hour.

He went in after her. The decision took approximately four seconds and he has never reconsidered it in the twenty-four years since. He did not know what the Depths were. He had not heard the name. He went in because she went in and he was not the kind of person who did not follow.

He was in the Depths for eight months. Time moves strangely there - for him it felt like two years and like two weeks simultaneously, which is what happens when the faculty that organizes experience into sequence begins to fail. He found her. He found her in the specific way you find something in the Depths: not by navigating toward it but by moving toward what he most needed to find, which is the only navigation that works in a place where spatial logic has been dissolved. He found her and she was not recoverable, which is a word he chose carefully for what he means, and which he does not explain further.

He came back alone. The Gate Keeper at the Depths' boundary held him for what felt like three days - testing something, weighing something - and then let him through. He has not asked the Gate Keeper what it was weighing. He is not certain he wants to know. He walked out of the lower-realm transit into the Material and sat down on the ground for an hour before he could make himself stand up and move.

What He Does Now

Davan goes where he is needed, which is a sentence that sounds like heroism and is actually more specific than that. He goes where something difficult needs to be endured by someone who knows how to endure difficult things. He has been in seventeen lower realms, three specialty realms, and more demirealms than he has counted. He has helped parties survive environments that should have killed them, not by being stronger than the environment but by being patient enough to outlast it.

He does not charge for this. He does not charge for anything. He has almost no possessions and no expenses and no fixed location and has not needed money in a meaningful way for the better part of two decades. People offer him things and he accepts what is useful and returns what isn't, and everyone involved understands this is not generosity or philosophy but simply the accounting system of someone who travels light for reasons he does not entirely explain.

He is working on the letter. It has been fourteen pages for six months now, which is the longest it has stayed the same length. He thinks he may be approaching something he can say. He is not rushing it. He has learned that the things worth saying cannot be rushed, and he has learned this the way he has learned everything since the Depths: by discovering the cost of the alternative.

What he carries from the Depths - what he will always carry, in the specific way that certain experiences become architectural rather than biographical - is a relationship to impermanence that most people spend their lives avoiding. He does not avoid it. He has been in the place where thought itself becomes difficult, where language retreats, where the self thins to its most essential components. He came back. He knows what came back. Most days he considers this enough.

DAVAN CRUCIS

Human barbarian, 47 years old, went into the Depths Below Thought at 23 and came back alone after eight months. Speaks carefully. Fights without hesitation. The two qualities are related.

HP
108
AC
15
DR
4
Save Roll
Quick +3, Tough +6, Mind +5
Alignment
Orderly Kind (Guardian)
Strength
19
Magic Resistance
Immune to INT drain. Resistant to psychic and fear effects. Cannot be reduced below 1 INT by any means.
Number of Attacks
1
Attack
+7 vs AC, 1d12+5 per strike (great axe, no name, never named)
Size
Medium
Special Defense
What Remains: Davan has already lost most of what can be taken from a person and still come back. Any effect that would stun, charm, or disorient him requires him to fail two saves in the same round rather than one. The second save occurs at the end of the round. Resilient.
Special Attack
The Long Patience: once per encounter, Davan may wait. He takes no action this round. His next attack deals triple damage and ignores all damage reduction. He has been known to wait three rounds for the right moment. The effect does not expire.

Behavior / Roleplaying

Davan is very still. Not frozen - present, but with the specific stillness of someone who has learned that most movement is unnecessary. He listens entirely when someone is speaking. He answers after a pause that is slightly longer than comfortable. He does not raise his voice. When violence is necessary he moves with a directness that is almost shocking in someone who moves so slowly otherwise - no escalation, no warning beyond the single moment of decision visible in his face before it happens.

DN Note

Davan works best as a figure who arrives when the situation has become genuinely dire - not to rescue the party, but to be present with them in it. He does not fix problems. He endures them alongside whoever needs enduring alongside. The party will understand, after one encounter, that he has survived worse than this.

What He Carries

Davan carries nothing that is not useful. He has four items: the axe, the letter, a bedroll, and a knife for eating. The bedroll and the knife are not listed here.

Weapon (great axe)

The Axe Without a Name

A great axe that Davan made himself after returning from the Depths. No magical enhancement. No known special material. It deals 1d12 + Strength bonus damage as a great axe. It has never broken. It has been used for twenty-four years of steady, serious use across multiple realms and has never chipped. Davan has never had it examined. He does not want to know.

He made it because he needed something to do with his hands in the first months after he returned, when he was relearning what it felt like to make decisions. The making of it was the therapy. The axe is the record of that process. He is not sentimental about it in the way others might be sentimental about a weapon. He is practical about it: it works, and so does he.

Personal item

The Single Letter

A letter Davan has been writing for twenty-four years to the person he went into the Depths to retrieve. It is currently fourteen pages long. He adds to it occasionally. He has no intention of delivering it because there is no one to deliver it to. He carries it because some things need to be said even when there is no one to say them to.

If the party ever reads it - which would require stealing it from him - the DN should determine its contents privately and communicate them to one player character as a scene. Not a stat. Not a game mechanic. A story.

Permanent condition (cosmological)

Depths-Touched Scar

The specific quality of the Depths Below Thought has left a mark on Davan's cognitive architecture that is not entirely a disadvantage. He is immune to Intelligence drain of any kind and cannot be reduced below 1 Intelligence by any effect. He also has a permanent -1 penalty to all Chance Rolls that require abstract planning more than one day in advance. The Depths taught his mind to distrust the future's reliability. He finds this trade acceptable.

The mark is not visible. It is occasionally audible - in the very long pauses before he speaks, which are not hesitation but the sound of a mind that learned to be very careful about which words are worth using.

DN Guidance

Davan Crucis is the figure you bring in when the party is in the kind of trouble that cannot be fixed by cleverness or magical power - the trouble that must simply be survived. He does not solve problems. He sits with the party in the middle of them and demonstrates, by existing, that survival is possible.

His most powerful quality as an NPC is not his combat statistics but what he communicates without saying it: that there are things worse than what the party is currently facing, and that those things can be survived, and that the person who survived them is sitting right here, choosing to be present. This is the most useful kind of comfort and one of the rarest. Use the letter as a long-term story thread. If the party is with him long enough, they will wonder about the letter. If they ask, he will not tell them what is in it. If they earn his trust over a sustained arc, he may read them one passage - not the whole thing, one passage - which the DN should write before the moment arrives and make good.