Races

There are eight races to choose from.

Human

The most adaptable and ambitious of all peoples, humans excel through determination and versatility rather than specialized traits. They build great cities, forge alliances across cultures, and push boundaries others accept as fixed. Human communities vary wildly in customs and beliefs, but share a drive to shape the world around them through innovation, trade, and exploration.

Half-Goblin

(don’t ask) Small, quick
humanoids with green-tinged or brown
skin and sharp features. Goblins live in
tribal communities led by the strongest
or most cunning among them. They
survive through scavenging, raiding,
and guerrilla tactics, making up for their
individual weakness with numbers,
traps, and knowledge of their territory.
Their height ranges from a bit taller than
halflings, yet a bit shorter than dwarves,
standing around just over 4 feet.

Elf

Graceful and long-lived folk with pointed
ears and an affinity for magic and nature. Elves
move with fluid precision and possess keen
senses that detect subtle changes in their
surroundings. They favor ancient forests and
hidden valleys, living in harmony with natural
cycles while pursuing artistic and mystical
knowledge that spans centuries.

Half-Elf

Children of human and elven
parentage who inherit traits from both
lineages. Half-elves often struggle to
find acceptance in either parent culture,
leading many to become wanderers,
diplomats, or bridge-builders between
different peoples. They possess human
adaptability tempered with elven grace
and extended lifespans.

Dwarf

Stout, four feet tall, bearded people
renowned for their skill in metalwork,
stonecraft, and engineering. Dwarves build
magnificent halls deep within mountains,
creating wonders of carved stone and
forged metal that endure for ages. They
value clan loyalty, honest work, and the
perfection of traditional crafts passed down
through generations, though they may seem
temperamental, its really just them showing spirit
in what they do.

Half-Orc

Individuals born of human
and orcish blood, typically larger and
stronger than ordinary humans. Halforcs
face prejudice in civilized lands due
to their fearsome appearance and orcish
heritage. Many channel their natural
strength and fierce temperament.

Gnome

Diminutive folk with curious
minds and nimble fingers, standing roughly
three feet tall. Gnomes delight in tinkering
with mechanical devices, studying natural
phenomena, and uncovering hidden secrets.
They often dwell in hillside burrows or forest
workshops, surrounded by half-finished
inventions and collections of interesting
oddities. Though not common to adventuring - the lure of fantastic magical items can’t quell
their thirst.

Halfling

Small humanfolk standing
about three and a half-feet tall,
known for their practical nature and
strong community bonds. They favor
comfortable homes and hearty meals
shared with family. Most halflings have
little interest in grand adventures,
preferring the security of familiar places
and trusted neighbors. But once in a
long while, a halfling seek to adventure
to ensure these things later.