Save Roll, Chance Roll (check roll), Probability Roll?

3 types of rolls, DN determines the TN (Target Number) or % percentage chance of success or failure.

1. Save Roll - reacting to danger

  • Used when something is coming at you or happening to you.
  • Beat the TN (Target Number 1 - 20) to avoid or reduced harm.
  • You roll 1d20 + the relevant ability bonus (DEX Quick, CON Tough, WIS Mind).

Examples:

  • Dodging a falling boulder
  • Resisting poison
  • Withstanding a magical charm

Theme: danger strikes, you react.

2. Chance Roll - you are actively attempting something

  • Used when you choose to act and the outcome depends on your skill or effort.
  • Roll 1d20 + an applicable ability bonus.
  • Beat the TN to succeed.

Examples:

  • Jumping over a pit
  • Climbing a crumbling wall
  • Trying to recall lore

Theme: you take action and see if it works.

3. Probability Roll - outcome is out of your control

  • Used when no one's skill is involved and the event is purely random.
  • Roll percentile dice.
  • If the result is within the stated percentage, the event happens.

Examples:

  • A map fall in fire, being too burnt to read (% percent chance)
  • Holding a vial and you fall and it might break (% percent chance)

Theme: fate decides, not the character.

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