Stats
HP
60
AC
14
DR
2
# Attacks
1
Attack
3d6+3
Save Rolls
Quick
1
Tough
2
Mind
2
Alignment:
Orderly Impartial (Arbiter)
Intelligence:
High (13-14)
Magic Resistance:
Magic resistance (+2 bonus vs spells)
About
Humanoid figures formed entirely of living crystal that throw prismatic ghosts across stone, their faceted surfaces creating blinding flashes that can confuse and disorient enemies. These guardians can shatter their own crystal bodies to create deadly storms of shrapnel.
Special Attack
Prism Burst: 30 ft, save Dex Quick, fail save roll 2d8+2 radiant, cooldown 3 rounds.
Special Defense
Crystal Armor: Defense, crystalline plates reduce harm from mundane weapons. Light Refraction.