Statistics
HP
51
AC
12
DR
0
# Attacks
1
Attack
3d6+3
Saving Throws
Quick
0
Tough
2
Mind
-2
Alignment:
Wild Vile (Reaver)
Intelligence:
Low (2-4)
Magic Resistance:
-
About
Huge, dim-witted brutes that fight for food, coin, or whoever shouts the loudest. Their skin is thick and scarred, their weapons crude clubs made from trees or beams. They live in filthy camps that stink of boiled leather and old meat, arguing until someone bleeds.
Special Attack
Club Smash: 30 ft, save Dex Quick, fail save roll 2d8+2 bludgeoning, cooldown 3 rounds.
Special Defense
Thick Skull: Advantage on saves vs. stun.