Ogre

Size: Large

Statistics

HP 51
AC 12
DR 0
# Attacks 1
Attack 3d6+3

Saving Throws

Quick 0
Tough 2
Mind -2
Alignment: Wild Vile (Reaver)
Intelligence: Low (2-4)
Magic Resistance: -

About

Huge, dim-witted brutes that fight for food, coin, or whoever shouts the loudest. Their skin is thick and scarred, their weapons crude clubs made from trees or beams. They live in filthy camps that stink of boiled leather and old meat, arguing until someone bleeds.

Special Attack

Club Smash: 30 ft, save Dex Quick, fail save roll 2d8+2 bludgeoning, cooldown 3 rounds.

Special Defense

Thick Skull: Advantage on saves vs. stun.