Statistics
HP
48
AC
14
DR
0
# Attacks
1
Attack
3d6+3
Saving Throws
Quick
2
Tough
2
Mind
2
Alignment:
Impartial Vile (Schemer)
Intelligence:
Bright (11-12)
Magic Resistance:
-
About
Once mortal knights who broke their infernal pacts, Hex-Tarn Knights wander as cursed revenants, bound by lingering fragments of their dark oaths. Their armor hums with shadowed sigils, and their blades drip with necrotic energy. They fight with grim resolve, channeling both martial skill and forbidden magic to punish those who remind them of the faith they betrayed.
Special Attack
Hex Blade: Save Dex Quick, fail save roll 1d12+2 necrotic, cooldown 2 rounds.
Special Defense
Baneful Brand, Faithbane Tenacity: Bonus on saves vs. turn/banish/holy effects, on success cannot be forced to flee this round.