Hex-Tarn Knight

Size: Medium
Hex-Tarn Knight - Image Coming Soon

Statistics

HP 48
AC 14
DR 0
# Attacks 1
Attack 3d6+3

Saving Throws

Quick 2
Tough 2
Mind 2
Alignment: Impartial Vile (Schemer)
Intelligence: Bright (11-12)
Magic Resistance: -

About

Once mortal knights who broke their infernal pacts, Hex-Tarn Knights wander as cursed revenants, bound by lingering fragments of their dark oaths. Their armor hums with shadowed sigils, and their blades drip with necrotic energy. They fight with grim resolve, channeling both martial skill and forbidden magic to punish those who remind them of the faith they betrayed.

Special Attack

Hex Blade: Save Dex Quick, fail save roll 1d12+2 necrotic, cooldown 2 rounds.

Special Defense

Baneful Brand, Faithbane Tenacity: Bonus on saves vs. turn/banish/holy effects, on success cannot be forced to flee this round.